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Hacking Your Room’s Lighting to Match the Flickering Lights in Quake Makes the Game Feel Even Moodier

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As much fun as Doom was, it felt more like a gory cartoon with most of the scares coming from enemies hidden behind doors and blind corners. Quake, on the other hand, felt endlessly creepy and scary thanks in part to its real-time lighting that helped set the mood. To make any room feel as spooky, Rodrigo Feliciano

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Source: gizmodo.com